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Joystick support, control mapping and sprint

Now OpenTomb fully supports joystick, control mapping and sprint!

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AnimCommands are now supported!

An important update in latest OpenTomb revision — support for animation commands.

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OpenAL audio and animated textures support

Latest milestone features: full OpenAL implementation with environmental FX and animated textures support!

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Milestone: triggers and item interaction implemented!

At last, OpenTomb now features actual triggers and interactive keyholes and puzzleholes.

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New collision approach, quicksand and inventory features

After long delay, we introduce three milestones at once: new collision approach, which resembles classic (yet optimized) Tomb Raider room collision, quicksand functionality for TR3 levels, and basic...

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Big changes! Refactoring, spawning entities, ragdolls and more

Lots of things happened in our community lately - thanks to our new contributors, engine development entered into rapid development phase. In the last two months, we have introduced lots of new...

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Back in business: AI and pathfinding!

More than year have passed since last OpenTomb update on ModDB, but surely it doesn't mean that project is dead! Finally, we have some basic pathfinding and AI in the works!

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